Minecraft Clone

A custom multiplayer voxel game developed in Rust and OpenGL.

This project is a custom, multiplayer voxel environment inspired by Minecraft, engineered entirely from the ground up utilizing Rust and OpenGL. I collaborated on this build alongside my brother, Arthur, and two other friends during an intensive hackathon weekend.

This project was a highly rewarding experience that served as my introduction to systems programming in Rust. My primary focus was building the procedural terrain generation pipeline—implementing seed-based biomes, using Perlin noise for heightmaps, and adding structural generation like trees. I also assisted with physics debugging, specifically resolving issues with bounding boxes and collision detection.

(Note: The central repository for this project is hosted on my brother’s GitHub account)